onI like to think of myself as a capable programmer, but as a designer I have a lot to learn. For instance, the making of this very site, while easy programmatically, took a very long time to complete because I couldn't figure out a pretty design for it. And so this follows with app development.
It was practically a year and a half ago that I started work on the app Cartographic, and let me tell you, I did not spend a majority of that time programming. In fact, not only did I get most of the work done in late 2011, I think I only made one or two commits in 2012 overall. What, then, is the problem? Am I simply lazy? No (at least, I hope not), the problem really lies in the fact that without a graphics designer, my project isn't going anywhere.
Cartographic is a good game (if I do say so myself), in that beta testers have responded well to it. It is playable and it is fun. However, the graphics are not only really quite awful, but also consist of sprites and backgrounds I borrowed from other games. Clearly this is not a shippable state of affairs. I wrote the entirety of Cartographic in a few months, but the fact that my app has to look good, coupled with the fact that I couldn't create pixel art if my life depended on it, is forcing this project to take a backseat to things that are more easily designable (like websites, which can be simple yet elegant, unlike iPhone games).
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Blog posts tagged "graphics"
JAN
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