Blog posts tagged "video games"

There's a game called Lingo that I am both an avid player and modder of. It's like a cross between The Witness, Antichamber, and word puzzles. You're trapped in a maze of non-euclidean hallways filled with word puzzles and you have to figure out the rules to those puzzles yourself. There's also way more base game content than you'd expect. You should play it! There's my spiel.

In fact, if you have any interest in playing this game, you may want to give at least the first level a good try before reading on in this post, because towards the end I spoil some of the puzzle mechanics.

Anyway, I said that I both play and mod this game. I've mentioned in a previous post that I'm involved in a randomizer project called Archipelago. It's an open source framework for randomizing multiple games together, and I maintain the randomizer for Lingo. It's been a lot of fun to work on over the past couple of years, and I've continued adding features to it long after release. One of the features that people have continually asked for since the very beginning is new puzzle generation.

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A screenshot from the Catfish's Maw dungeon in Link's Awakening. The text "Ssso...you are the outsssider, come to wake the Wind Fisssh..." is visible.

I didn't grow up playing Legend of Zelda games. I was strictly about Mario and Pokemon games. I don't even think I knew Zelda was a Nintendo franchise, as a kid. It seemed so much darker and edgier than the games I was used to playing.

Because of this, it wasn't until 2018 that I actually played a Zelda game. I can't remember what I played first; it was either the original Legend of Zelda, or it was Breath of the Wild, which is funny because that's literally the widest possible range of Zelda games that existed at the time. I didn't really like either of them. The original Legend of Zelda is very obtuse and difficult. You basically have to look stuff up in order to know where to go, and the difficulty is very punishing. Breath of the Wild has a similar directionless feeling, and I really couldn't stand the fact that weapons would break on you. They're both excellent, critically acclaimed games; they're just not for me, per se.

The next Zelda games I tried playing are probably not ones most people would automatically think of: Oracle of Ages, and Oracle of Seasons. They're a paired set of games for the Gameboy Color, intended to be completed in either order, and playing one gives you a password for the other game that allows it to act as a sort of continuation of the other. Playing both games gives you access to the true final boss, and ties the story together. I'd read online that Ages focuses on puzzles while Seasons focuses on battles, so I decided to play Ages first, as I like puzzles more. And I loved it.

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Hey all, I'm here to talk about The Witness again. When it comes to speedrunning video games, it's uncommon for players to play the game just as the developers intended. Speedruns usually incorporate tricks that allow you to do things faster than you're supposed to or that allow you to entirely skip doing something ordinarily required. And very often, these tricks take advantage of glitches in the game, to achieve something that goes past the boundary of the laws of the game.

The Witness, for a very long time, was almost entirely glitchless. The only real exception was Windmill Cycle Skip, which was discovered within the first couple of weeks of the game's release, and saved some time in 100% and 99.8%. I'll talk about it more when I talk about Windmill. But other than that, we were really just playing the game as intended, as quickly as possible.

There were a few tricks we used that seemed like glitches, like Jungle Wall Skip and panel sniping. Even Latch Skip is arguably not a glitch, and rather just an exploit of the game's error correcting functionality, although people will argue you on this one. People had definitely discovered things that were glitches, some of which would become very important later on (e.g. the Theatre Pause Glitch), but at the time they just seemed like random bugs with no real use.

And then everything changed when we found out that walls aren't real.

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How many of you here have personally witnessed a total eclipse of the sun? To stand, one day, in the shadow of the moon is one of my humble goals in life.

(Spoiler warning for The Witness)

Most of the people reading this blog probably know that I am fond of a video game called The Witness. "Fond" may not be a strong enough word -- it's my favourite game I've ever played, and I've been speedrunning it for over three years at this point. If you don't know what it is, it's a puzzle game set in a 3D environment, where you solve grid puzzles on screens scattered across a deserted island. It's all about epiphany-driven gameplay; the game doesn't tell you anything about how the puzzles work. You have to figure it out yourself, and when you do it's usually a really satisfying moment.

Now, I've been playing this game for a long time, and I've memorised the solutions to every single puzzle. Most of the time, speedruns of this game are pretty straightforward. You have to solve certain sets of puzzles in order to get to a specific goal, be it the main end of the game, or the secret end, or the post-game level, etc. And in order to be fast at that, you have to 1) know the solutions to the puzzles, and 2) be skilled at inputting them. Both of these requirements allow for you to get gradual improvement the more you play, while allowing for a high skill ceiling. And that's it!

Well... Sort of. If we don't think about 100%.

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I've been talking on Twitter a good amount about the fact that I'm making a Mother 3 fangame. I get a lot of questions about it, so I figured it was time to make an FAQ!

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I love top 10 lists, and I love Super Mario Sunshine, so I've been watching a lot of people's top 10 hardest Shine Sprite videos recently. While they were enjoyable, I found myself disagreeing with some of their choices. So, I decided to do my own! This is really just a top 5 list, though, because while I could find 5 other Shines that I found difficult to do, I didn't have as much to say about them as these 5. So, without further ado, here are the five Shine Sprites that I considered to be the hardest to get in my playthrough:

5. The Runaway Ferris Wheel

There's some difficult platforming to be done here, but you won't be seeing much of it.
There's some difficult platforming to be done here, but you won't be seeing much of it.

I don't usually get angry at video games, but this level made me angry. Not because the platforming was too difficult -- it wasn't easy, but had I been unencumbered I'm sure I would have found it a welcome challenge. No, the problem is that the camera refuses to allow you to play this level. No matter what you do, no matter how high up the back of the Ferris wheel you get, the camera will be fighting you the entire time, trying to rotate around to the front of the structure. The problem with this is that you are then completely blocked from view. This can happen at any moment, and falling all the way back down to the beginning of the section just because the camera randomly swiveled away is completely infuriating. Regardless of how difficult or easy the actual level is ignoring the camera, the camera is part of gameplay and here is treating itself as a game mechanic.

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I recently spent some time coming up with and then executing an overly convoluted plan for catching Raikou in Pokémon FireRed. It was a lot of fun, and I wanted to see what I could come up with next. However, I've already caught all three of the legendary birds, and to catch Entei and Suicune I can use the same method I used to catch Raikou. So what's left? Only the "final boss" (so to say) of the Kanto based games: Mewtwo.

A challenge it is! Mewtwo is one of the hardest Pokémon to catch in FireRed (depending on how you feel about the roaming legendaries), and since I don't want to use my Master Ball, I tried to figure out what I could do to make the encounter easier. To formalize things a bit, I came up with some rules reminiscent of what I did last time:

  1. Don't use a Master Ball. No exceptions!
  2. Avoid trading with a Hoenn game; that is, if possible, only use Pokémon and items obtainable in Pokémon FireRed and LeafGreen. This rule is breakable on the condition that there doesn't end up being a satisfying solution that doesn't require a Hoenn game. However, in the event that I had to break this rule, I also came up with another cute little twist to make the challenge more interesting, which I'll talk about at another time.
  3. Avoid using a Smeargle (which is only obtainable in Pokémon Emerald anyway). The reason for this is that it's often not difficult to configure a Smeargle to have whatever moveset you want, and that can make the challenge less fun. It's not a hard and fast rule, but if there's a way I can get a Pokémon other than Smeargle to know the moves I need, I'd rather do that.

I ended up coming up with 4 different strategies, of which there were two standouts. Unfortunately, all of these strategies involved trading with a Hoenn game, and one of the standouts even involved a Smeargle. I was almost resigned to breaking the Hoenn rule, but I'm happy I didn't give up, because I eventually figured out a way to modify the Smeargle method such that it no longer required Smeargle or even Hoenn! This plan is possibly (probably) even more complicated than the method I used to catch Raikou, and I had a lot of fun with it. I present to you: The Imprison Method.

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I'm currently working on completing my generation III Pokédex, which is fun but also rather challenging. One of the reasons for this is the existence of roaming legendaries. The game I'm currently playing is FireRed, and my starter Pokémon was Squirtle, so the roaming legendary I'm dealing with is Raikou, but the strategy I'll be describing works no differently in LeafGreen, and should work well catching Entei as well. Suicune, for reasons detailed later, is actually a lot easier to catch, and doesn't require such a convoluted plan. Well, nothing requires a convoluted plan like this, but it's a lot more fun this way.

I maintain that the only Pokémon I could justify using a Master Ball on would be Arceus, and since the Azure Flute was never distributed and it's impossible to legitimately access the Hall of Origin, it seems like there's going to be a lot of unused Master Balls lying around in my bags. No matter, though, because not using a Master Ball means I can come up with a more interesting strategy for catching the hard-to-catch Pokémon. Another limitation that I imposed on myself here was that I decided only to use Pokémon catchable (or obtainable through trading with an NPC) in FireRed (although all the Pokémon I use are also obtainable in LeafGreen). If you allow yourself to use Pokémon from Emerald or Colosseum/XD, you may be able to come up with a different strategy, but I chose not to, and not just because I do not currently have any of those games in my possession.

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